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WebOct 22, 2024 · p#db1.dbx0.0 byte 10的解释:指向从db1.dbx0.0开始的10个字节,并且db1必须是非优化的db块,并包含有10字节长度的变量。 P#DB1.DBX位置可以替换成其 … Web0 無効 1 有効 L MW [ AR1, P#0.0 ] アドレスレジスタ (Address Register) オフセット AR 1(32ビット)AR 1(32ビット) STL L P#2.0 LAR1 A I[AR1,P#0.0] 0 . 4 =Q AI 2.0 = Q … download player movie
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WebJan 24, 2024 · What this does is, that in the next instruction, when you use L DBD [AR1,P#0.0], the double word you are loading from your opened block (DB20) with no … WebDec 8, 2024 · Step 7 STL Array Loop. Good day. I have a device on profibus that I am reading data from using SFC14. This data is written into an array within a DB. The array is 128 bytes in size. The formatting of each byte is not useful to me on its own as it is in hexadecimal. I have to do a bitwise swap to each byte and move it to another array … WebMar 25, 2015 · A M[AR1,P#0.0] //access the P#0.0 in the last instruction is an offset. The pointer can be manually created as before and moved to an address register with LAR1 Note: LOAD normally puts something into the Accumulator except with the Address register where it takes it out of the accumulator and puts in in the address register. Paul download player games